


Really impressive port, and it does look like this is as close to arcade perfect in terms of gameplay as it will get on the C64. I love Donkey Kong Arcade, this is just as good but with some nice c64 style gfx. Submitted by BabyDuckGames on 1 November 2016 Would love to know a bit more about the work behind it. Submitted by Peiselulli on 1 November read the notes of "Incoherent Nightmare"įeels like the real thing! Even the point pressing works! Great work guys. I still suck at it though, I'm better at DK Jr ) Superb port! looks, plays and sounds awesome :) Best C64 version ever, amazing job, mates! This is really extremely playable, looks and sounds were improved without ruining the original's charm. Linus of Arsenic, Artstate, Camelot, MultiStyle Labs, Oxyron, Performers, Resource, Viruz At least you can escape this one with start+select in case you had already passed the stage.Īpart from the trolling parts you have to memorize and a few possible softlocks, it's an awesome game.Peiselulli of Arsenic, Oxyron, PriorArt, Tristar & Red Sector Inc., VICE Team In the last stage of the special world, don't jump past the goalpost (or you'll be stuck in GBJ!). If you enter it too late, it'll shoot the monkey upwards infinitely. In the Endless Elevator stage, I had a softlock when entering the bonus barrell. In the Traumatic Tunnel stage, the game softlocked two times, because I touched the Klobbers when flying with the parrot, so make sure to kill them before riding the bird.

Just beware of softlocks: It happened to me in some stages on world 6 and the Lost World. If you're a hard fan of DKC2 or you think you're good, it's highly recommended! But after dying more than fifty times in some stages, this made me feel a complete noob xD The world 6 especifically felt like I was playing a kaizo (even though I never played one myself).

As a veteran DKC player, I always thought I was a good player when it comes to these games.
